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Forever Hold Your Peace - Zine

Forever Hold Your Peace - Zine

Regular price €29,00 EUR
Regular price Sale price €29,00 EUR
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Forever Hold Your Peace is a 91-page zine featuring five new adventures for The Hidden Isle, our beloved Tarot-based TTRPG of swashbuckling and mystical escapades. Our expanded team of writers and artists are eager to present you with new adventures to keep you busy for many a night. 

Some will keep you busy for numerous nights, while others could be accomplished in one sitting. Here is the line up, from longest to shortest:

  • Forever Hold Your Peace: When a princess defies her arranged marriage to elope with her lesbian beloved, she risks dispelling the divine protection keeping her kingdom safe. Invited to the royal wedding, the Hand must navigate a three-day whirlwind of politics, persuasion, and intrigue—or risk orchestrating a daring escape to save the princess and defy fate itself.
Art by Gvales for both the cover and the titular story
  • Sub Rosa: A secret council of magicians and inquisitors gathers in a secluded monastery, forging a dangerous alliance between Rome and England to crush Dioscoria. Disguised as monks or striking from the shadows, the Hand must sabotage the talks—sowing discord, planting incriminating evidence, or eliminating key figures. But if their deception is uncovered, the pact will be sealed. Dioscoria’s fate hangs in the balance.
Sub Rosa: Vignette Art by Newt 
  • The Metaphagus: Guided by an occultist’s rites, the Hand enters the dreamscape of a prominent seer, now haunted by the Metaphagus—a nightmare demon feeding on his mind. As they navigate his shifting memories, uncovering forbidden truths, they must also battle their own fears made manifest, racing against time before the demon takes full control. To save the seer, they must either help him heal, exorcise the entity, or strike a dangerous bargain—one that may haunt them forever.
Metaphagus: Placeholder art by Eliot Baum 
  • A Muse of Fire: A wave of crimes is sweeping the streets of London, all inexplicably tied to a single playThe Sorcerer. As the Hand follows the trail, they uncover a playwright haunted by visions of a catastrophic future, lured into devotion by a cruel entity. With opening night approaching, the Hand must unravel the mystery before the final curtain falls—and horror takes the stage.
A Muse of Fire: Creature design concept art by Zhengyi Wang
  • To Kill a Sacred Beast: A divine beast stalks a young village built by refugees, punishing those who trespass on its sacred land. As the Hand uncovers the creature’s true nature, they must choose: slay it to protect the settlers, bargain with it to find common ground, or subdue it through magic? But interfering with a being of legend is never without consequence—will they bring harmony, or unleash even greater chaos.
To Kill a Sacred Beast: Vignette art by Newt

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